#pragma once
#include <vector>
#include "Globals.h"
#include <stdio.h>
class Card
{
private:
	int m_itype;
public:
	Card();
	Card (int type);
	int returnType(){return m_itype;}
	void setType(int type);
	~Card();
};

struct Deck
{
	Vector<int> m_deckindexer;
	vector<Card*> m_Deck;
	char* m_cpdeckfile;

	void createDeck(char* nameofFile);
	Card* drawCard();
	void deleteDeck();
};